Building the Future of Game Education

The IGDA Education SIG is actively developing three interconnected projects designed to support educators, institutions, and students in game development education. While our present focus is on the framework, we are also making our research available, and we have started work on a curriculum builder.

From establishing curriculum standards to providing research resources and practical planning tools, these projects represent our commitment to game education worldwide.

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Education Curriculum Framework

The Education Curriculum Framework provides comprehensive guidelines for game development education programs. Originally published in 2008, we are updating this essential resource to reflect modern industry practices, emerging technologies, and evolving educational needs.

The framework covers specialty areas including programming, art, design, production, and business, offering detailed recommendations for course content, learning outcomes, and skill development pathways.

Key Features:

  • Industry-aligned curriculum standards
  • Specialty area guidelines
  • Learning outcome recommendations
  • Course structure templates
  • Community-driven development
In Development Public Comment Period: June 30, 2025
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Research Library

Our Research Library is a curated collection of academic papers, industry reports, and educational resources that inform game development education. Each resource includes summaries, key findings, and relevance assessments to help educators quickly find valuable information.

The library covers topics ranging from pedagogical approaches and curriculum design to industry trends and emerging technologies. All resources are searchable, filterable, and organized by topic area for easy access.

Key Features:

  • Curated research articles and reports
  • Searchable by topic and keyword
  • Summaries and key findings
  • Location and source tracking
  • Regularly updated collection
Active 300+ Articles Catalogued
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Curriculum Builder

The Curriculum Builder is an interactive tool designed to help educators plan and structure game development programs. Based on the Education Curriculum Framework, it provides practical guidance for creating comprehensive, industry-aligned curricula.

Educators can explore skills, courses, and learning pathways, understand dependencies and prerequisites, and build custom curriculum plans tailored to their institution's needs and resources.

Key Features:

  • Interactive skills browser
  • Course catalog with prerequisites
  • Priority and complexity ratings
  • Category filtering and search
  • Dashboard with statistics
Coming Soon Planned Launch: 2026

Get Involved

These projects are driven by community collaboration. Whether you're an educator, industry professional, or student, your input helps shape the future of game education.